The jumping mechanics must be redone to:
Not allow jumping conditions
- Compute normals of touched object
- Preventing jumping inside of tubes or fully enclosed objects
Pause momentum during second jump, allowing repositioning
- Velocity is currently too prohibiting
Give no advantage to speed, prevent spam-jumping
- Make sure drag coefficients are similar
- Debug linear speed, velocity
Adjust jump heights to standard level geometries
- Compute to slightly above the heights of fixed block heights
- Test against jumping into vertical tubes
